Liminal

Hidden worlds collide in Liminal

Delve into a world of modern-day British fantasy, where the Hidden World and mundane collide in a fascinating new roleplaying universe.

In Liminal there’s more to the world than most of us know. Academic wizards and gutter mages, vampires and werewolves, Men in Black working for a secret religious order and a police division investigating Fortean crimes. The cities and the very landscape encompass haunted places and lost bubbles of history, faerie courts and places of power.

Liminal is a self-contained tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin.

Players portray Liminals – those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include:

  • A magician who acts as a warden to protect unaware mortals from supernatural menaces
  • Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not
  • A burglar who steals supernatural relics
  • A werewolf who still has many ties to ordinary people
  • A dhampir, striving to do good despite their vampiric infection
  • A mortal detective who knows some of the real strangeness out there

The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern-day popular takes on the supernatural in fiction.

Tickled your fancy? You can pick up a copy of the Liminal Core Rule Book and the first two investigations, Prodigal Son and Haunting House from the Modiphius website.