Yggdrasil, the cosmic tree that supports the nine worlds is in jeopardy and Ragnarok is beginning. In Yggdrasil Chronicles, players take on the role of the Norse pantheon in a bid to stop the end of the world.

Since the dawn of time, the last battle has been predicted. In Yggdrasil Chronicles, players take on the role of a mighty Norse god to face the relentless attack of evil forces who wish to destroy the world tree, Yggdrasil and bring about Ragnarok, the end of the world.

French publisher, Ludonaute will be releasing Yggradsil Chronicles, a revamp of the 2011 hit Yggdrasil at Essen Game Fair in October. While it maintains the co-operative nature of the original game, Chronicles adds a brand new campaign mode with a rather expansive 50-page saga book.

How to play

To set up, each player takes one of the seven Norse gods, 5-9 life points (depending on the player count), and a set of cards showing the six enemies who are attacking the nine worlds; you shuffle these enemy cards and place them next to you. These nine worlds are represented on a three-level, 3D game board, with the board having locations for artifact cards, creature cards, hero pawns, elf pawns, anonymous pawns, and more. Each level of the board depicts three worlds on it, and the middle board rotates.

At the start of a round, each player places the top card of their enemy deck on the “Wheel of Enemies”. Players can take turns in any order. On a player’s turn, they first reveal their enemy card. If this is the first appearance of this enemy this round, the player continues their turn; if not, then the enemy is activated, typically moving to a different world, then taking some action. If the enemy can’t move, e.g., Surt is supposed to move up a level, but is already on the top level, you lose the game. If the enemy can’t take its action, e.g., Loki needs to place an Iotunn pawn, but none remain in Iotunheim, you lose the game.

While normally you hope to avoid duplicating an enemy, you want to double up on Nidhögg as that enemy starts on the leftmost space in your saga book, and if Nidhögg moves all the way to the tree icon, you win the game. (Nidhögg might also trigger effects when moving to a new location.)

If an enemy moves to where another enemy is located, that world is devastated and no action is possible there except for healing the world tree.

Whether or not an enemy is activated, you can then move — either to a different world on the same level or a different level above or below your current location — then act, either performing the action of the world in which you’re now located or fighting. Powerful god that you are, you always win a fight, but you suffer “risks” equal to the strength of the enemy. You can sacrifice heroes in Valhalla to remove risks or make saving throws on dice, possibly with an elf assist, but each risk you don’t prevent costs you 1 life point — and if any god runs out of life points, you lose the game.

As for performing world actions, you can collect elves, heroes, artifact cards; remove Hel’s anonymous minions or Surt’s fire giants; or receive help from worldly creatures. If another god stands in this world, your action is improved; if an enemy stands in that world, then your action is penalized.

Yggdrasil Chronicles will be officially released at Speil Essen, 24-27 October., 2019. For more information head over to Ludonaute’s website https://www.ludonaute.fr

About The Author

Editor at large of Polaroids and Polar Bears, PR bod and not-so-secret geek. Chris established Polaroids and Polar Bears in 2013.